2020-05-12から1日間の記事一覧
Unity+UHDK5正方形 通常配置 Ultrahaptics.Vector3 LeapToUHVector(Leap.Vector vec) { UnityEngine.Matrix4x4 leapToU5 = new UnityEngine.Matrix4x4(); leapToU5.SetRow(0, new Vector4(0.001f, 0.0f, 0.0f, 0.0f)); leapToU5.SetRow(1, new Vector4(0.0f…